This door is to the left (or looking at the map, south) of the three turrets that blocked your path earlier. Another two Molded will appear, but again, sprint past them, going down the other passage and out through the door. (We recommend sprinting around it, or throwing a Neuro-Stun Grenade). The end of the closest one has both a Lock Pick and an Antique Coin at the end, so if you want it, you must smash the crates blocking the middle of the path, quickly grab them then evade the White Molded that follows. You'll see a White Molded emerge at the end of this next corridor, with two left doorways to take, one near you and one near the Molded. The next part is a little tricky if you want another Antique Coin. Turn the corner and you'll be approached by a limbless enemy either shoot or let it explode next to you - it's not fatal. ![]() Open it and progress, grabbing the Antique Coin off the barrel ahead. Thankfully, luring them into these while you are crouched will kill them, so do that to save your ammo.Ĭontinue on until you see another Molded emerge in front of a locked door you haven't been into. You will be followed by regular Molded at this point, and just as you turn the corner are newly placed turrets. There are three on the right (or from the map, to the west) you cannot crouch under, so that's a no go instead go left. You'll come out back at the main corridor from earlier, though there are turrets dotted to hinder your progress. Failing that, you can try and sprint past them. If you're thinking you can save ammo here by luring them into the turrets, then it won't work, so you need to take them down yourself. Continue on and two White Molded will emerge use your remaining two RAMROD rounds to take down them. There is a pair of turrets here, but provided you are low enough, they won't sense you. Go for the chest as a single round anywhere will kill them.īefore you press ahead, make sure your crouch (clicking in the right stick) then move round the corner. We recommend using one of your RAMROD rounds on this White Molded. Just ahead is a Headcrab - knife or use regular ammo to down it - as well as an Antique Coin in the corner.įollow the corridor round, and you'll find a White Molded approaching in-between two sets of bunks on either side (there's some ammo you can grab here if you can). You'll then come back to the Storage Area, though in a corridor you couldn't access before. Ignore them and sprint to the lift and enter as soon as you can, fending off any Headcrabs using your knife to save ammo. As you approach, Headcrab-like enemies will appear. As you'll see painted on the lift in the following room, you must position these in the following positions:ĭoing so will provide access to the lift. In the Sewage area, go straight ahead to see three switches on the wall. ![]() To reach the Sewage area, you must find the Night Vision Device from exploring the Green Shutter area, then dropping down in the pitch black end of the corridor just outside of the room you found it in. Meanwhile, our Antique Coins locations, Mr Everywhere statue locations and File locations lists will help you find every available collectible on Normal and Easy difficulties. ![]() Want more help? Our Resident Evil 7 walkthrough provides step-by-step instructions on how to survive the main story, as well as finding the Shotgun, Grenade Launcher and the game's many Lockpicks and Treasure Photos. If you need a guide to other areas, our Resident Evil 7 Not a Hero walkthrough can help. Not a Hero's Sewage three switches puzzle is just the start of this section, as you'll soon need to work out how to avoid turrets on top of the usual Molded threat.
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